Neon Spellstorm is an action roguelite game where you play as a wizard who runs on a neon trail that collapses behind them. Each run feels unique due to the availability of 28 different spells that can be chained, ranging from Echo, Behemoth, Havoc, Renew, Multicast, and Aftershock, as well as 74 trinkets with various effects that allow for wild build combinations.
Permanent progression is present through currencies like Orbs, Stars, Gems, and Neon, which can all be used to upgrade at the Neon Core. You can also choose an initial strategy by selecting one of six available wizards, choosing Fates, Archetypes, and Sigils, and then exploring branching zones that offer a choice between exploration or directly facing the boss. The run will end when you defeat the "Neon Lord", and after that, the Storm Level increases, making the next challenge more difficult.
The main advantage is the spell synergy mechanic and the depth of build variation, while community feedback notes that the chain system and tooltip information still require additional clarity, as chain effects can be difficult to understand, and auto-cast usage can make gameplay feel monotonous.
**Story / Narrative**
The game does not have a traditional narrative or complex story background. The focus is primarily on atmosphere and gameplay mechanics: you are a wizard in a cyberpunk world that is falling apart, trying to survive on a collapsing trail. There is no character development or in-depth story.
**Genre and Style**
Neon Spellstorm combines the roguelite action RPG genre with elements of hack and slash, bullet hell, and twin-stick shooter. It has the characteristic roguelite features of randomized runs, permanent progression, and permadeath, while offering the depth of build customization typically found in strategic roguelikes.
**Level Design**
The levels in the game are procedurally generated, forming a neon trail that continuously collapses, with branching areas that give you the choice to explore further or directly face the boss. The terrain in the game is also destructive and can change according to the effects of the spells used, creating a dynamic that makes each run feel fresh and challenging.
Screenshot
Video Gameplay
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